> Modifiers menu > UVs, Maps and Materials > Unwrap UVW Enhanced menu: Select one or more objects.> Modifiers menu > UV Coordinates > Unwrap UVW Standard menu: Select one or more objects.> Modify panel > Modifier List > Object-Space Modifiers > Unwrap UVW You can adjust mapping to fit on Mesh, Patch, Polygon, HSDS, and NURBS models using any combination of manual and several different procedural methods. You can also use it to unwrap and edit existing UVW coordinates on an object. The Unwrap UVW modifier lets you assign mapping (texture) coordinates to objects and sub-object selections, and to edit those coordinates by hand as well as with a variety of tools.
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